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30th November 2024 - EVERYTHING SO FAR HAS LED UP TO THIS! (rivers!(part 1))That's right it's time. Rivers. Dramatics aside I was pulling my hair out over rivers for a while. I'd started on them before I noticed the scaling issue and gotten myself all sorts of confused. In the end, I used the minecraft terrain to help me figure a heightmap and this tutorial series, eventually ending up with: This heightmap: ![]() Which I put through wilbur a few times to do some erosion cycles and... uh... ![]() Map may have been too big for the program. A little bit of patience and a few crashes later I ended up with this heightmap with visible rivers: ![]() And using a gradient map overlay: ![]() Now, I'm not going to follow this exactly, but I am going to use it as a starting point for the main rivers in the world. Several days later. Uh. I prettified the map a bit. And started on the rivers I guess. ![]() I've decided to make this the end of part one of developing the rivers. Part two, hopefully coming before next year, will have the complete River Map and hopefully also some fun weather pattern calculations. And capital city placements. |
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